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	<title>Comments on: Myths And Realities Of Gaming</title>
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		<title>By: ACRLog &#187; Blog Archive &#187; Sudden Thoughts And Second Thoughts</title>
		<link>http://acrlog.org/2005/12/20/myths-and-realities-of-gaming/comment-page-1/#comment-14028</link>
		<dc:creator>ACRLog &#187; Blog Archive &#187; Sudden Thoughts And Second Thoughts</dc:creator>
		<pubDate>Mon, 21 Aug 2006 16:44:19 +0000</pubDate>
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		<description>[...] There are certainly divided opinions about the value of electronic gaming for learning and their role in academic settings. How one feels about this issue could depend on the kind of games that could be used in educational settings. To advance higher education&#8217;s understanding of gaming a new effort called the Serious Games Initiative has just started becoming more widely known. The goal of the site is to focus on games that explore management and leadership challenges facing the public sector. Part of the mission of the site is to bring together the gaming industry with education, training, health and public policy for greater productivity. The site seems more like a series of blogs (that haven&#8217;t been updated since June) than background information or analysis about the use of games for serious applications. I plan to keep an eye on the site. I suspect that the influence of gaming for education is only going to grow. [...]</description>
		<content:encoded><![CDATA[<p>[...] There are certainly divided opinions about the value of electronic gaming for learning and their role in academic settings. How one feels about this issue could depend on the kind of games that could be used in educational settings. To advance higher education&#8217;s understanding of gaming a new effort called the Serious Games Initiative has just started becoming more widely known. The goal of the site is to focus on games that explore management and leadership challenges facing the public sector. Part of the mission of the site is to bring together the gaming industry with education, training, health and public policy for greater productivity. The site seems more like a series of blogs (that haven&#8217;t been updated since June) than background information or analysis about the use of games for serious applications. I plan to keep an eye on the site. I suspect that the influence of gaming for education is only going to grow. [...]</p>
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